Design rockets to explore and industrialize the solar system. You will need to find water out there as reaction mass for your rocket. Points are awarded according to the scarcity of the space-products produced, glory, colonies, and mega-engineering projects.
When people finally emigrate into space, the motivation will be space nanofacturing using processes possible only in zero-gravity and high-vacuum conditions. The key to economic production is finding water on suitable worlds, for rocket propellent and life support. Also key is designing efficient rockets and the remote-controlled machines called robonauts to do the grunt work. Each space mission must be flexible due to changing conditions and emergencies. A chart keeps track of supply and demand of various space products.
The most scientific sci-fi game ever produced! Recommended for two to five players, ages 12 and higher.
read the rules (pdf 4.8 MB)