Federation & Empire 2010 edition
War In Space on a Strategic Scale
The Federation & Empire game system is based on four principles:
Economics: You have to conquer territory to gain money, and spend money to conquer territory.
Battle Force Organization: No matter how many ships you send into a hex, only one fleet can fight in each of the multiple combat rounds, and that fleet is limited by its flagship.
Combat Support: Support your battle forces with missile strikes, electronic warfare, and Marines.
Attrition: Cheap war-construction ships, fighters, gunboats, and defenses, all wear down the enemy.
Federation & Empire is a game of Total War. Every aspect of your empire is under your control, and is ultimately your responsibility. What ships do you build? What enemy ship types do you make a priority target? Is it better to take the fight to the enemy, or let him crash his fleets into your massive fixed defenses? Is it really worth one hundred destroyed starships to devastate the enemy capital? (Well, usually, it is.) Send ships on raids, loan fleets to your allies, and strategically shift your combat power.