Clash of Giants II
Clash of Giants II: The Campaigns of Galicia and First Ypres, 1914 is the sequel to Ted Raicer's acclaimed Clash of Giants: Campaigns of Tannenberg and the Marne, 1914. As with the original design, CoG II contains two separate games (both using the same basic system) covering two of the most interesting (and least-gamed) campaigns of the First World War, Galicia and First Ypres .
Clash of Giants II uses a slightly modified version of the original system to model these dynamic and closely balanced contests. As in Clash of Giants, the game emphasizes the difficulty of commanding groups of armies, with a system where movement allowance for each army is separately determined by a command roll. But CoGII adds an interactive random chit-pull activation sequence, so that neither player knows which of his commands will move next. Each player has only one combat phase per turn, which he may declare at the end of any one of his command activations, but which covers the entire map. This leads to many difficult game decisions: "Do I declare combat now, with only part of my forces in position to attack, or wait hoping to get more units into the line, but risking the enemy either pulling back or striking first?"
Once combat is declared, CoGII uses the unique combat system so popular in Tannenberg and Marne, in which a unit's training, equipment, and morale are factored into a Tactical Effiency Rating that often counts more than mere numbers.
Galicia 1914 includes a corps/division OB and a map scaled at 9 miles to the hex that covers the entire front from Krakow to the Romanian border. The victory conditions force the Austrian player to attack initially in order to gain enough VPs to survive the strong Russian offensive certain to follow. Galicia features special rules for the great Austrian fortress of Przemysl, Russian cavalry replacements, rail supply, Offensive Support Markers (representing heavy artillery and the logistical and command preparations of a major assault), and the arrival of the Austrian 2nd Army.
Two 8.5 x 11 Player Aid Cards
Two 5/8" Countersheets
Two Six-sided Dice